Build Number: 20141229002 – December 29th, 2014.

    New Features, Improvements and Optimizations

    • Totally revamped and reimplemented the way in which users save their preferences within Lys. It is now possible to save/cancel or reset individual states of all GUI elements across the 95% of Lys on an application wide, tab wide or group only basis either via the new icons that are now found at the top right hand side of the groups or via the new Edit menu.
       

      Users can see whether they are saving, cancelling or resetting on an application wide, tab wide or group only basis due to a new group highlighting system where the group, tab or application are highlighted with green, red or blue when hovering over the new group buttons

    • Added new shortcuts for the saving functionality which are as follows
      LMB click when clicking the icons for group only
      CTRL+LMB for current tab or
      ALT+LMB for application wide
    • Added new tooltips
    • Miscellaneous improvements and optimizations

    Bug fixes

    • Fixed a bug where some AMD GPUs would show a Lys Fatal Error when querying OpenGL compatibility
    • Updated internal error messages related to the minimum specifications of Lys
    • Fixed bug regarding Userscale enable/disable
    • Fixed bug where the 3D Preview was black when no image was loaded
    • Miscellaneous bug fixes

     

    Build Number: 20141107001- November 7th, 2014.

    Bug fixes

    • Fixed issues where under some circumstances cube maps were incorrectly distorted.

     

    Build Number: 20141106001- November 6th, 2014.

     

    New Features, Improvements and Optimizations

    • Added Resolution Constraints option to Global Resolution Automation to force Pow2 textures.
    • Added the ability to configure the Global Resolution Automation so that both automatic and manual export sizes can be used simultaneously.
    • Added the ability to configure the saving states of all export sizes individually.
    • Added MIP Offset. This value represents an offset from the bottom 1×1 cube map MIP level. The default value of 3 corresponds to assigning a specular power of 1 to level 8×8. See documentation for more details: http://bit.ly/1uWHN5h
    • Added User Scale. This allows the distribution of the remaining specular power values after adjusting the MIP Offset control. See documentation for more details: http://bit.ly/1uWHN5h
    • Added legacy DDS export (DX9).
    • Renamed all instances of Phong and Blinn-Phong to Roughness (r_dot_l) and Roughness (n_dot_h) in the 3d preview for better accuracy in their descriptions.
    • Added option to view Coarse Irradiance in the 3d preview.
    • Updated Power Drop documentation to include Log2 updates. See documentation for more details: http://bit.ly/1uWHN5h
    • Miscellaneous improvements and optimizations

     

    Bug fixes

    • Fixed a bug with the use recommended export resolution option became uneditable.
    • Renamed Pow2 Fixed to Log2.
    • Fixed a bug with the Deviation slider where it became ghosted after switching to Pow2 Fixed/Log2 and then Gaussian.
    • Fixed a bug where the Radiance export options checkbox state wasn’t saved in the config.
    • Fixed issue where some export and preferences options were not savable in config.
    • Fixed issue where the MIP level slider wasn’t ghosted when blurring.
    • Fixed an issue where the 2d preview went black after exporting images.
    • Fixed an issue where the Export button wasn’t ghosted when blurring.
    • Fixed an issue where textures could be exported when blurring was not complete.
    • Fixed issues where under some circumstances the debug overlay text was incorrectly distorted.
    • Miscellaneous bug fixes.