Build Number: 20141107001- November 7th, 2014.

Bug fixes

  • Fixed issues where under some circumstances cube maps were incorrectly distorted.
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    Build Number: 20141106001- November 6th, 2014.

     
     

    New Features, Improvements and Optimizations

    • New Features, Improvements and Optimizations
    • Added Resolution Constraints option to Global Resolution Automation to force Pow2 textures.
    • Added the ability to configure the Global Resolution Automation so that both automatic and manual export sizes can be used simultaneously.
    • Added the ability to configure the saving states of all export sizes individually.
    • Added MIP Offset. This value represents an offset from the bottom 1×1 cube map MIP level. The default value of 3 corresponds to assigning a specular power of 1 to level 8×8. See documentation for more details: http://bit.ly/1uWHN5h
    • Added User Scale. This allows the distribution of the remaining specular power values after adjusting the MIP Offset control. See documentation for more details: http://bit.ly/1uWHN5h
    • Added legacy DDS export (DX9).
    • Renamed all instances of Phong and Blinn-Phong to Roughness (r_dot_l) and Roughness (n_dot_h) in the 3d preview for better accuracy in their descriptions.
    • Added option to view Coarse Irradiance in the 3d preview.
    • Updated Power Drop documentation to include Log2 updates. See documentation for more details: http://bit.ly/1uWHN5h
    • Miscellaneous improvements and optimizations

     

    Bug fixes

    • Fixed a bug with the use recommended export resolution option became uneditable.
    • Renamed Pow2 Fixed to Log2.
    • Fixed a bug with the Deviation slider where it became ghosted after switching to Pow2 Fixed/Log2 and then Gaussian.
    • Fixed a bug where the Radiance export options checkbox state wasn’t saved in the config.
    • Fixed issue where some export and preferences options were not savable in config.
    • Fixed issue where the MIP level slider wasn’t ghosted when blurring.
    • Fixed an issue where the 2d preview went black after exporting images.
    • Fixed an issue where the Export button wasn’t ghosted when blurring.
    • Fixed an issue where textures could be exported when blurring was not complete.
    • Fixed issues where under some circumstances the debug overlay text was incorrectly distorted.
    • Miscellaneous bug fixes.